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Devlog January 2025

When the new year came around, I figured January would be a nice warmup month. An opportunity to ease into it, so to speak. Well, if this was the warmup, I'd like the check, please! It's been pretty wild, both on a personal and a work level.

One of the more obvious results of this miscalculation of mine has been the lack of blogging. Let's change that today, with a fresh devlog for the month past.

What did I do last month?

Return readers may remember that my goal was finishing Act 1 and getting a lot of work for my DLC plans in. And finish the act I have, but then I started tinkering with Protagonist and ended up adding a few new features. They're really cool features that make writing interactive fiction much easier and that make the world you end up creating feel a lot more dynamic and alive. The balance to that is that the way I was setting up my story does not show them off properly.

Because of this, I have been shuffling my story plans and the volume order I just got done talking about. The first book in the series will now be a story that takes place later on the timeline, while I restructure what I've already written for earlier, related adventures. This sounds weird and complicated, I know, but it feels really good and writing has been progressing swiftly since the change.

What am I going to do this month?

So, where does that leave us for February? Hopefully, with a lot of words on paper for starters. Raw output is my main goal this month, but I'm also working on a test suite, to spare writers using my IF engine from some of the more mundane errors one can make.

I will try not to shake things up more besides, although, really, can't we all use a good shaking from time to time?

Next week: Back to the Fu.. Worldbuilding! See you then.

Earlier Posts

  1. Devlog December 2024 | | #update
  2. Worldbuilding thoughts (part 1) | | #worldbuilding
  3. How to idea | | #writing